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Spilled coin

Combat

Outside the deadzone you can hit your own slaves and that's it. Inside the deadzone, anyone is fair game. Here's the mechanics.

Where you can fight

  • Anywhere — slap your own slaves. Builds Rage. Free.
  • Deadzone (red ground) — full PvP. Hit players, hit their slaves, hit wild slaves.
  • Clan war — once a declared war starts, you can fight opposing clan members anywhere except the market and the spawn ring.

Weapons

What you swing with sets your damage:

  • Axe — 12 dmg. Best general weapon.
  • Pickaxe — 10 dmg.
  • Fists — 4 dmg fallback when you've got nothing equipped.

Swing cooldown is 700 ms. Bind your weapon to the action bar for fast switching.

Rage

The orange bar. You gain 2 rage every time you hit one of your own slaves. Every point of rage adds 9% damage to your next outgoing swing — a maxed rage stack is 10× damage (a 4-damage punch turns into 40). Rage drains at 1.8/sec out of combat, so you can't hoard it.

Translation: cruel masters hit much harder than careful ones. It's intended. Be a careful master who knows when to lose it.

Armor

Each iron plate piece reduces incoming damage by 20%, multiplied together. Helmet alone: take 80% damage. Helmet + chest: 64%. Full set: about 51%.

Armor is forged at the Blacksmith. See Crafting.

Slaves in a fight

If you get hit while you're standing with your followers, your unassigned (non-working) slaves jump in and fight back. Their first target is the nearest enemy slave; only once the enemy crew is down do they go for the master. That makes brawls play like a melee, not a dogpile.

Workers stay on the job — they don't get drafted.

Dying

At 0 HP you drop 40% of your coins plus every resource, seed and produce stack on you, and every armor piece you were wearing. Your slaves flee out of the deadzone while you're down. Respawn timer is 10 seconds, and you come back somewhere outside the deadzone with 5 seconds of protection. Your killer gets the first 10 seconds on the loot; after that anyone can grab it, and it lingers ~5 minutes.

  • New masters get a 30-minute shield: nobody can hit them or their slaves. Attacking anyone ends it early.
  • Logging out mid-fight doesn't save you — your body stays in the world, attackable, for 15 seconds.
  • Bandaids have a 4-second cooldown.
  • Farming the same victim earns nothing: repeat kills within an hour give no fame or cruel.
  • Offline masters' slaves can't be attacked.
NoteUnequipped armor in your inventory stays safe. Only the worn pieces fall off. Keep a spare set in a Shed if you're nervous.